Staff Server Engineer_Monopoly GO!
ScopelyES - Barcelona, SpainPosted 9 March 2026
Job Description
Scopely is looking for a Staff Server Engineer to join our Monopoly GO! team and work from Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
Lead a team of Engineers, setting clear expectations and providing continuous feedback, coaching, and mentoring to ensure success and growth
Working closely with feature owners, economy, liveops and other development teams to implement feature simulations and technological pipelines for Monopoly GO!
Driving the implementation of systems that transform raw game data into analytical datasets for simulation and evaluation
Ensuring technical performance is “Best-in-Class” throughout development
Writing automated, high-quality tests (unit, integration, load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly
Reviewing Technical Design Documents and provide feedback and guidance to other engineers
Collaborating and communicating with cross-functional departments including: economy, liveops, qa, etc.
Participating in a strong engineering team and culture
Live game support troubleshooting
Contributing to technical plans and discussing the workflows and requirements with stakeholders
Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences
Explore AI-assisted tools (LLMs, copilots, automation frameworks) to improve productivity, enhance analysis depth, and accelerate iteration cycles
What We’re Looking For
6+ years as part of a professional game development team or other relevant area
Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports
Experience driving and leading the technical execution of complex and interdisciplinary developments
Mastery of C#, Python or another OO language, including experience with asynchronous and multi-threaded programming paradigms
Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems
Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms)
Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc.
Strong knowledge of application design best patterns and practices; understanding of maintainability concerns when designing and implementing applications
Enjoy solving complex technical problems, especially in large systems
Willingness to learn and work with new technologies
You’re a great tech communicator who knows how to share knowledge with non-technical people
You have a desire to seek out and take on user feedback to drive world class application development
A passion for games
Bonus Points
Experience building your own games as personal projects or game jams
Experience with AWS, Docker, Kibana, Ansible
Experience with automated testing
Solid experience with SQL and at least one data warehouse (BigQuery preferred)
Knowledge of probability, applied statistics, and simulation techniques
Experience with distributed processing tools: Spark, PySpark, or alternatives
Experience building ETL/ELT pipelines using Airflow, DBT, or similar frameworks
Experience in gaming, monetization, or game economy
Familiarity with gameplay logic or LiveOps systems
Experience developing internal libraries or tools for non-technical teams
Curiosity for experimenting with AI systems to extend capab ... (truncated, view full listing at source)
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