Job Description
Scopely is looking for a VFX Artist to join our Monopoly Go! team.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
As a VFX artist, you will collaborate with people across multiple disciplines, bringing life to new features, and minigames. You will spend time working alongside the entire art team, tech artists, and designers to help elevate gameplay, innovate technically and artistically, and push the quality bar even higher.
Create VFX in Unity, using particle systems, meshes, textures, shader effects and animations
Actively integrate the VFX in the feature or environment, working alongside Technical Artists
Collaborate with game designers, feature owners, and art leads, incorporating feedback to iterate on and realize the project's artistic vision
Work within the style of Monopoly GO! and use ingenuity to ensure all created assets are optimized for mobile devices
Collaborate with other art disciplines when bringing features to life, assist and support them when needed with technical expertise
Communicate updates, blockers and concerns to production and leadership
What We’re Looking For
3+ years of mobile game development experience
Mastery of Unity and the Shuriken particle system. Abilities include:importing assets, navigating particle systems, understanding custom shader data, animation workflow, UI/sprite/canvas and material setup, flipbook/spritesheet creation
Proficient in 2d texture creation: Photoshop or equivalent painting software
Experience in 3d modeling: 3dsMax, Maya, Blender, etc
Great communication and collaboration skills, and able to work in an agile team environment
Strong understanding of animation principles and timing
Strong understand of color theory
Excellent problem-solving skills, and the ability to work independently and take ownership of your tasks
Bonus Points
Experience creating preview sequences and animations in After Effects or similar
Understanding of either node-based shader workflow or CG/HLSL shader code
Experience working with or having a stylised or cartoon effects portfolio
Passion for video games, keeping up to date with new techniques and workflows in the industry
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
$140,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platfor ... (truncated, view full listing at source)