Lead Product Manager - Monopoly GO!
ScopelyES - Barcelona, SpainPosted 18 March 2026
Tech Stack
Job Description
Scopely is looking for a Lead Product Manager to join our Monopoly GO! team in our Barcelona Hub on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
We’re seeking a passionate and experienced product leader to drive the design and delivery of high-impact gameplay experiences for millions of players around the world. Do you have a passion for mobile games and the systems that drive long-term engagement? If you’re an experienced product leader who enjoys working in collaborative, dynamic environments and wants to help shape one of the world’s most successful mobile games, we’d love to hear from you!
As a lead Product Manager for Live Mini-Games, you will own the roadmap, development, and performance of Monopoly GO!’s ever-growing suite of live mini-games. This is a critical leadership role where you’ll work cross-functionally to ensure the timely execution, optimisation, and player satisfaction of live game content that is central to the franchise’s success.
What You Will Do:
Define and drive the live mini-game roadmap, ensuring it delivers against player expectations, franchise vision, and business goals
Ensure timely releases of new mini-games and improvements, maintaining a predictable and high-quality release cadence
Lead execution across teams design, engineering, art, UX, analytics, production to ensure seamless integration and delivery of each mini-game
Identify potential problems early, proactively removing blockers and mitigating risks before they impact production or player experience
Champion end-to-end product ownership from ideation and feature design to launch, iteration, and post-release analysis
Author and maintain clear, concise specs that enable efficient development and cross-team alignment
Guide feature iteration by leveraging feedback, data, and team collaboration to continuously improve the player experience
Collaborate closely with UX/UI designers, engineers, technical artists, and producers to deliver delightful and polished experiences
Ensure every design and release aligns with Monopoly GO!’s brand, player expectations, and strategic priorities
Provide hands-on product guidance, including implementation details, edge case handling, and feature validation support
Stay on top of market trends, player behaviours, and competitive benchmarks to bring bold, innovative ideas to our mini-game offering
Continuously refine internal processes, workflows, and performance tracking to scale the impact of the mini-games team
What We’re Looking For:
5+ years in product management with experience leading and growing teams of multiple disciplines. Ownership: Deep accountability for feature quality and player outcomes
Leadership: Ability to lead by example, inspire cross-functional teams, and influence without authority
Communication: Exceptional clarity in both written and verbal formats. Able to align diverse teams around a single vision and clear priorities
Design Acumen: A player-first mindset with a deep understanding of mobile game loops, motivations, and behaviors. Comfortable turning abstract opportunities into elegant feature designs
Analytical Rigor: Strong ability to interpret gameplay and business data, test hypotheses, and define success metrics
Executional Excellence: Proven ability to deliver complex features across disciplines on time and at quality
Growth Mentality: Passion for iteration, learning, and improvement—for both yourself and the teams you lead
Low Ego, Highly Collaborative: You put our players and their e ... (truncated, view full listing at source)
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