Software Engineer I

Axon
Washington, United StatesPosted 6 April 2026

Tech Stack

Job Description

Join Axon and be a Force for Good. At Axon, we’re on a mission to Protect Life. We’re explorers, pursuing society’s most critical safety and justice issues with our ecosystem of devices and cloud software. Like our products, we work better together. We connect with candor and care, seeking out diverse perspectives from our customers, communities and each other. Life at Axon is fast-paced, challenging and meaningful. Here, you’ll take ownership and drive real change. Constantly grow as you work hard for a mission that matters at a company where you matter. Your Impact As a Software Engineer I on the VR team, you will help build immersive training experiences that support public safety professionals in the field. You’ll work on interactive simulations that bring training scenarios to life, helping agencies improve decision-making, communication, and outcomes in critical moments. This role is an opportunity to grow your skills in Unity and real-time 3D development while contributing to products that have meaningful real-world impact. You will join an interdisciplinary team that is tackling the biggest challenges in public safety training head-on, including immersive VR-based empathy and de-escalation training to help officers engage with the communities they serve with greater awareness and safety. We seek to revolutionize how training is implemented within public safety and we seek to accomplish this while abiding to the following guiding principles: Build VR Solutions for Social Good : With our mission to Protect Life, we develop VR solutions that benefit both law enforcement and the community, while addressing key issues in society. Empower Agencies with Data : Deliver ongoing data and analysis that provide agencies with key insights that enable them to make decisions that result in building better, more efficient, and positive programs. Develop an Active and Diverse Virtual Platform : Leverage the latest in VR technologies to create a robust portfolio of solutions and the highest-quality content, that enable users to be more effective in their roles and manage the challenges of 21st century public safety. About the Team Our VR team builds immersive training that helps public safety professionals better serve their communities. We work closely with law enforcement, community stakeholders, and subject matter experts to ensure our products are both effective and responsible. We value collaboration, curiosity, and continuous learning. The team is highly cross-functional, bringing together engineers, artists, designers, and researchers to create meaningful experiences. WHAT YOU’LL DO Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success. Reports to: Engineering Manager Build and maintain interactive VR training experiences using Unity and C# Collaborate with product, design, art, and user research to deliver engaging, high-quality simulations Translate training content into interactive, scalable experiences across VR and mobile platforms Contribute to feature development from concept through production and release Participate in code reviews, design discussions, and sprint planning Help improve development workflows, tools, and content pipelines Debug and resolve issues across gameplay systems, UI, and performance Explore new technologies and contribute to prototyping efforts WHAT YOU BRING 3+ years of experience in software engineering with C# or similar languages Experience building applications in Unity or working with real-time 3D systems Understanding of software engineering fundamentals such as data structures and code qua ... (truncated, view full listing at source)
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