Software Engineer - Production Verification
UnityRemote, United KingdomPosted 7 April 2026
Job Description
The opportunity Unity’s scale and versatility serve millions of developers building for hundreds of target configurations, genres, and platforms. As our technology stack has grown more powerful and complex, the need for real-world validation of innovations prior to broad release has become critical. The Production Verification (PV) Program connects our product teams with strategic partner game productions and ensures that every major advancement, optimization, or feature we build is proven in production, before it reaches our broader Unity ecosystem.
The Production Verification team supports Unity's reliability and performance across real-world customer projects. We're looking for a Software Engineer who will serve as a Production Subject Matter Expert (SME), working at the intersection of Unity's engine development, customer projects, and internal tooling.
Your primary responsibility will be performing Unity game upgrades on customer games in our PV Codeshare collection, ensuring successful migration paths between Unity versions. You'll work closely with Product development teams, Unity Studio Productions, Unity's Consulting, Release Engineering, and others to validate that Unity's updates don't break real-world applications.
This role is ideal for engineers who enjoy deep technical problem-solving, have strong Unity expertise, want to directly impact Unity's product quality, and are comfortable working with large codebases from diverse customers and industries.
We're committed to maintaining a diverse team, and we welcome and encourage applications from candidates from all backgrounds.
What you'll be doing
Perform Unity project upgrades on customer games in our PV collection, identifying and resolving migration issues between Unity versions
Work on key PV initiatives such as Iteration Time, In App Purchase, AI, and Developer Data Framework among others, as a Production SME
Improve internal tools that analyze feature usage in customer projects to enable better product team match-making
Manage access control for customer code repositories
Help to migrate customer code into internal systems
Coordinate game collection refreshes when developers make significant updates to their projects
Support Product teams with profiling and benchmarking PV games when they lack bandwidth
Provide technical expertise and customer insights to inform Unity's product development
What we're looking for
Strong proficiency with Unity Editor, Unity Engine architecture, and experience upgrading projects across Unity versions
C# Skillset: Capable of debugging code in large, multithreaded codebases
Experience shipping multiple games or real-time interactive applications with understanding of software development lifecycles
Knowledge of profiling, analyzing, and improving performance from low-level optimizations to architectural decisions
Comfortable diving into unfamiliar codebases and domains to diagnose and resolve complex technical issues
Knowledge of version control systems and code repository management
You might also have
Familiarity with game asset pipelines, rendering systems, or physics engines
Background in developer tooling, analytics, or instrumentation
Experience working with customer codebases or providing technical consulting
Experience with build automation, CI/CD pipelines, or release engineering workflows
Additional information
Relocation support is not available for this position
Work visa/immigration sponsorship is not available for this position
Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ... (truncated, view full listing at source)
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