3D Game Art Intern

Nex
Hong KongPosted 7 April 2026

Tech Stack

Job Description

Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Location: Hong Kong Type: Full Time Internship (June 1, 2026 - August 31, 2026) The Role We’re looking for a motivated and creative 3D Game Art Intern to join our team and gain hands‑on experience in real‑time game art production. In this role, you’ll support the art team in creating high‑quality 3D assets—including characters, props, and environments—that enhance gameplay, storytelling, and player immersion. This internship is ideal for someone with a strong interest in modeling, sculpting, and game‑ready 3D art, who is eager to learn professional pipelines and workflows. You’ll collaborate closely with artists, designers, and engineers, gaining practical experience in how assets are created, optimized, and implemented in a real‑time engine such as Unity . You’ll contribute to new games, updates, and prototypes, work directly with experienced 3D artists, and see your work tested and enjoyed by real players. You don’t need to be an expert—curiosity, passion, and a willingness to learn are what matter most. What You'll Learn During this internship, you’ll gain hands‑on experience with: Real‑time 3D asset creation for games Professional modeling, sculpting, and texturing workflows Optimization techniques for performance and memory Importing, implementing, and testing assets in Unity Working within a production pipeline, including feedback and iteration Collaborating in a multidisciplinary game development team What You'll Do With guidance from senior artists, you will: Assist in creating 3D assets for characters, props, and environments Support modeling, sculpting, and texturing workflows from blockout to final asset Create high‑ and low‑poly models suitable for real‑time games Help with UV mapping, baking, and texturing using tools such as Substance Painter Implement and test assets in Unity, ensuring correct scale, materials, and basic performance Learn to optimize assets for real‑time performance, memory, and platform constraints Maintain consistency with the game’s visual style and art direction Create simple background, environmental, or prop assets as needed Iterate on assets based on feedback from senior artists and playtesting Learn and follow studio pipelines, naming conventions, and version‑control practices Take initiative, ask questions, and actively contribute ideas to the art team What We're Looking For We’re looking for someone early in their game art journey who is eager to grow and learn. Required: Strong interest in game art and 3D asset creation Currently pursuing or recently completed a degree in Game Art, 3D Art or a related field*(Self‑taught artists are also welcome)* Basic understanding of 3D art fundamentals (form, proportion, s ... (truncated, view full listing at source)
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