Lighting Artist [Contract] (Retro Studios)
NintendoAustin, TXPosted 7 April 2026
Tech Stack
Job Description
THIS IS AN ONSITE CONTRACT POSITION – Austin, TX
Position includes:
Paid weekly
Health care benefits available
Paid time-off provided
Paid holidays observed
Access to Nintendo discounts
RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
Creates mood through
lighting of
levels and cinematics that
is
consistent with art direction and gameplay needs.
Establishes strong color palettes, value
structures
and compositions through lighting.
Adjusts post effects for level including exposure, color grading, fog, bloom, etc.
Communicates with level art and design to
ensure
lighting is achieving art and gameplay goals.
Maintain visual continuity and performance throughout the game.
Provide
timely
and clear feedback to external partners on the
lighting of
levels.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
Exceptional eye for color, value and composition expressed through lighting.
Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.
Solid understanding of PBR rendering and the interaction between materials and lighting
Understanding of
real - world lighting values and exposure, and how they affect an image.
Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.
Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.
Is
s elf-motivated and
can
work through and solve problems.
Able to manage and organize work
in order to
meet deadlines.
Interest ed
in the study and expression of light through photography or painting is a plus.
Experience using an industry standard renderer like Arnold,
Renderman , V- ray,
Octane , Mitsuba,
etc .
is a plus.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other. ... (truncated, view full listing at source)
Apply Now
Direct link to company career page
AI Resume Fit Check
See exactly which skills you match and which are missing before you apply. Free, instant, no spam.
Check my resume fitFree · No credit card