Senior Systems Designer
Epic GamesBLANK,BLANK,Multiple LocationsPosted 24 February 2026
Job Description
<div class="content-intro"><h2>WHAT MAKES US EPIC?</h2>
<p>At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.</p>
<p>Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.</p></div><h2>DESIGN</h2>
<h3><strong>What We Do</strong></h3>
<p>Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic.</p>
<h3><strong>What You'll Do</strong></h3>
<p>Psyonix (a subsidiary of Epic) is looking for a Senior Systems Designer to develop, manage, implement, and/or lead designs for Rocket League. You will work with development teams of Artists, Programmers, Designers, Producers, and Product Managers to develop features and content to entertain and delight the Rocket League player base.</p>
<h3><strong>In this role, you will</strong></h3>
<ul>
<li>Design, develop, implement, and/or improve systems in accordance with Rocket League design principles.</li>
<li>Develop game systems that drive match feedback, player analytics, and matchmaking.</li>
<li>Create clear and concise design documentation and lead design projects for Rocket League.</li>
<li>Work with Design, Development, Production, and Product leadership across Epic to guide the tactical execution of initiatives related to Rocket League.</li>
<li>Partner with the Production team to provide a clear timeline regarding design tasks, priorities, and status</li>
<li>Drive alignment across multiple stakeholders and guide implementation efforts on features, systems, and/or designs you are responsible for</li>
<li>Monitor community feedback, identify player needs, evaluate what’s actionable, and create a plan of action to address</li>
</ul>
<h3><strong>What we're looking for</strong></h3>
<ul>
<li>Passion for Rocket League and similar esports-based titles</li>
<li>Familiarity and interest in Fortnite Ecosystem features and mechanics</li>
<li>Advanced level of professional game design experience (7+ years) with an emphasis in systems design on shipped competitive multiplayer and/or live “as a service” games</li>
<li>Advanced level of professional technical design experience (5+ years) with an emphasis on technical implementation on shipped competitive multiplayer games</li>
<li>Demonstrable proficiency in written communication and a track record of effectively conveying your design through documentation</li>
<li>Exceptional verbal communication skills with experience guiding collaboration across diverse disciplines</li>
<li>A passion for active self-growth and the growth of the colleagues around you</li>
<li>Experience with Unreal Editor + Blueprints</li>
<li>Professional experience with a high-level programming language (e.g., C++, C#, Swift, JavaScript, Python, Verse, etc.)</li>
</ul>
<p><strong>This role is open to multiple locations in North America (including CA WA). </strong></p>
<h2><span style="font-weight: 400;">Pay Transparency Information</span></h2>
<p><span style="font-weight: 400;">The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</spa ... (truncated, view full listing at source)
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