Senior Technical UI Designer
Epic GamesMontreal,Quebec,CanadaPosted 24 February 2026
Job Description
<div class="content-intro"><h2>WHAT MAKES US EPIC?</h2>
<p>At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.</p>
<p>Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.</p></div><h2>UX DESIGN</h2>
<h3><strong>What We Do</strong></h3>
<p>We design customer and user-focused experiences that are fresh and innovative, while problem solving by anticipating user behavior and hurdles. We approach the most complex of problems and address them with simple, intuitive, and useful solutions.</p>
<h3><strong>What You'll Do</strong></h3>
<p>Epic Games is looking for talented, experienced Senior Technical UI designers to work on Rocket League. In this position, you will have a role as a collaborative team member implementing UI systems design in Unreal engine, building rapid prototypes, layouts, visual scripting, and leveling up our workflows. You will work with UX Designers, UI Artists, and UI Programmers to ship these features to millions of users around the world. The ideal candidate would have expertise in basic algebra and geometry math ("Game math"), game systems, and basic programming principles.</p>
<h3><strong>In this role, you will</strong></h3>
<ul>
<li>Work on UI Systems Design, break down feature/wireframe into necessary widgets, materials, and input navigation; increase UI performance by ensuring best practices are being followed by colleagues</li>
<li><span>Ensure assets/UI are within memory and CPU constraints. Learn to profile performance and the costs of UMG/Slate/C++/and texture memory </span></li>
<li><span>Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary to implement special presentation behaviour. Consult with UI Programmers on what logic will be in blueprint vs native code </span></li>
<li><span>Debug blueprints/UMG issues quickly using various tools and techniques</span></li>
<li><span>Find ways to assist UX, UI Art, and UI Programming in organization, documentation, and building workflow improvements </span></li>
</ul>
<h3><strong>What we're looking for</strong></h3>
<ul>
<li><span>Experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience </span></li>
<li><span>Experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience </span></li>
<li><span>Professional experience using Adobe Suite (especially Photoshop, Illustrator a plus), have engine experience (Custom engine, Unity, Unreal Engine, Lumberyard, Snowdrop, etc.), and an understanding of game industry 3D-package experience (3D Studio, Maya, etc.) </span></li>
<li><span>You have an eye for pixel perfect UI, translating and spotting various potential issues with mockups as you help see the designs into the engine </span></li>
<li><span>You are a logical problem solver who pays a lot of attention to detail and has excellent written and communication skills </span></li>
<li><span>You can "translate" communication across departments (i.e., talk to Programming about UI Art needs, summarize technical issues, etc), but also have empathy for non-technical team members and the ability to empower others on your team </span></li>
<li><span>UI work on 2+ AAA game titles, C++, scripting experience, experience with building materials/shaders in Unreal or equivalent </span></li>
</ul>
<h2>EPIC JOB + EPIC BENEFITS = EPIC LIFE</h2>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, de ... (truncated, view full listing at source)
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