Senior Graphics Engineer - Graph Authoring Tools
UnityCopenhagen, DenmarkPosted 1 March 2026
Job Description
<p><strong>The opportunity</strong><br>Do you enjoy empowering creative talent with groundbreaking graphics tools, workflows, and features? Would you like to craft and implement interactive workflows that can improve the ever-growing power of graphics hardware on current and future platforms to build outstanding content quickly and intuitively?</p>
<p>Unity Graphics is on a mission to rapidly advance innovation across our entire graphics stack, delivering the perfect balance of performance, quality, and the widest possible device reach. For this, we are looking for a Senior Tools Developer to join the team responsible for the graph-based authoring tools in Unity, Shader Graph and VFX Graph.</p>
<p><strong>What you'll be doing</strong></p>
<ul>
<li>Develop, document and maintain our graph-based authoring tools: VFX Graph and Shader Graph.</li>
<li>Collaborate with technical artists, UX designers and graphics engineers to create smooth, intuitive and powerful workflows.</li>
<li>Interact with our user base to understand their needs and wants.</li>
<li>Work in a diverse, distributed team that is motivated to help our entire developer community succeed.</li>
</ul>
<p><strong>What we're looking for</strong></p>
<ul>
<li>Strong experience as a Tools Developer in the Game Development Industry, ideally with a strong graphics affinity and/or node-based tooling.</li>
<li>Prior experience working with and for (technical) artists, with a focus on improving creator workflows.</li>
<li>Expertise with writing C# and/or C++ performant and clean code.</li>
<li>Knowledge of shader languages and shader language models (SM5.x, .x, Slang).</li>
<li>Familiarity with Visual Effects.</li>
</ul>
<p><strong>You might also have</strong></p>
<ul>
<li>Familiarity with Unity.</li>
<li>Understanding of rendering pipelines, GPU architecture, and performance optimization techniques.</li>
</ul>
<p><strong>Additional information</strong></p>
<ul>
<li>Relocation support is not available for this position</li>
<li>Work visa/immigration sponsorship is not available for this position</li>
</ul>
<p><strong>Benefits</strong><br>At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.</p>
<p>Please note: Benefits eligibility, specific offerings, and coverage vary based on the country, employment status.</p>
<p>While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program</p>
<p><strong>Life at Unity</strong></p>
<p>Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit <a href="http://www.unity.com/">www.unity.com</a>.</p>
<p><em>Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolv ... (truncated, view full listing at source)
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