Senior Graphics Engineer - Visual features
UnityStratford-upon-Avon, United KingdomPosted 1 March 2026
Job Description
<p><strong>The opportunity</strong><br>Unity Graphics is on a mission to rapidly advance innovation across our entire graphics stack, delivering the perfect balance of performance, quality, and the widest possible device reach. We are looking for a Graphics Engineer with a passion for continuous learning and collaboration, with a drive to democratize high-performance graphics for creators at every scale. In this role, you'll help us push the Universal Render Pipeline's capabilities to the next level, implement key features of our next-generation GPU-driven rendering pipeline, and address developer pain points. With the Unity runtime being installed on over 3.5 billion devices worldwide, this is a unique opportunity to shape the developer experience of the most widely used game engine in the world.</p>
<p><strong>What you'll be doing</strong></p>
<ul>
<li>Implement new rendering features in URP, such as advanced lighting, post-processing, and enhanced material workflows that scale across all platforms.</li>
<li>Help engineer our next-generation GPU-driven pipeline, helping to build systems that minimize CPU overhead.</li>
<li>Optimize rendering systems across all 20+ supported platforms, identifying and fixing bottlenecks to ensure we remain the performance leader. </li>
<li>Help maintain our core rendering systems by diagnosing and fixing bugs, ensuring stability and reliability for our developers.</li>
</ul>
<p><strong>What we're looking for</strong></p>
<ul>
<li>Graphics programming in C++, with a grasp of 3D math, rendering algorithms, and shader languages.</li>
<li>Understanding of rendering pipelines, GPU architecture, and performance optimization techniques.</li>
<li>Debugging experience in a multithreaded environment, ideally multi-platform with tools such as Visual Studio, RenderDoc, XCode, JetBrains Rider.</li>
<li>Proficiency with performance analysis tools such as PIX, Superluminal, NVIDIA Nsight, Apple Instruments, or Android GPU Inspector.</li>
<li>Able to work in a diverse, distributed team and is motivated to help our entire developer community succeed.</li>
</ul>
<p><strong>You might also have</strong></p>
<ul>
<li>Experience working on a commercial real-time rendering engine or similar large-scale interactive graphics application.</li>
<li>Familiarity with Unity's rendering architecture or related systems.</li>
<li>Working knowledge of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal) and shader language models (SM5.x, 6.x, Slang). </li>
<li>Knowledge of C#. Experience implementing shaders or various rendering techniques.</li>
<li>Knowledge with data-driven architecture.</li>
</ul>
<p><strong>Additional information</strong></p>
<ul>
<li>Relocation support is not available for this position</li>
<li>Work visa/immigration sponsorship is not available for this position</li>
</ul>
<p><strong>Life at Unity</strong></p>
<p>Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit <a href="http://www.unity.com/">www.unity.com</a>.</p>
<p><em>Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. </em><em>If you have a disability that means there are prep ... (truncated, view full listing at source)
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