Senior Game Designer, Systems (Sand Table)
Anduril IndustriesCosta Mesa, California, United StatesPosted 6 March 2026
Job Description
<div class="content-intro"><p>Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.</p></div><h3>ABOUT THE TEAM </h3>
<p>The Sand Table team at Anduril develops our revolutionary platform for visualizing future defense scenarios. We transform massive amounts of data into an intuitive, interactive 3D command center, serving as the visual interface for mission simulations, a key business development tool, and a powerful demonstration of our advanced capabilities to government and military leaders. We take ambitious ideas from concept to completion, building the core with high-performance C++ and enabling rapid feature expansion through modern scripting and plugin frameworks. The Sand Table team manages the complex logistics for delivering flawless augmented reality demonstrations in headset to critical stakeholders. As a cross-functional group of builders, strategists, and operators, we combine the creative energy of a top game studio with the rigorous discipline of national security to shape how the future of defense is visualized and understood.</p>
<h3>ABOUT THE ROLE</h3>
<p>As a Systems Designer on the Sand Table team, you will be instrumental in creating engaging and realistic gameplay systems for our next-generation wargaming and briefing capabilities in XR headsets. You will work closely with our creative director and AI programmers to design, implement, and refine core gameplay features and systems that enable military users to interact meaningfully with complex simulations in immersive environments.</p>
<h4>WHAT YOU'LL DO</h4>
<h5>DESIGN OWNERSHIP EXECUTION</h5>
<ul>
<li>Design and develop core gameplay systems including unit behavior models, command structures, and decision-making frameworks for military simulations</li>
<li>Create detailed combat systems that accurately model weapons effectiveness, damage modeling, and battlefield outcomes</li>
<li>Create design documentation that clearly communicates system functionality, user interactions, and expected outcomes</li>
<li>Design scenario creation tools that allow users to quickly build and modify complex military simulations</li>
<li>Balance simulation fidelity with usability to ensure systems are both realistic and accessible to military users</li>
</ul>
<h5>TECHNICAL COLLABORATION</h5>
<ul>
<li>Work closely with AI programmers to design behavior trees, finite state machines, and other AI systems that drive realistic simulation behavior</li>
<li>Collaborate with engineering teams to implement sensor modeling systems (radar, sonar, ELINT, etc.)</li>
<li>Partner with UI/UX designers to create intuitive command interfaces for complex military operations that are presented effectively in XR environments</li>
<li>Identify technical constraints early and develop creative solutions that maintain design integrity while meeting platform requirements</li>
<li>Prototype gameplay systems to validate concepts before full implementation</li>
</ul>
<h5>STAKEHOLDER ENGAGEMENT COMMUNICATION</h5>
<ul>
<li>Present gameplay system designs to stakeholders, explaining design decisions and gathering feedback</li>
<li>Collaborate with business teams and defense subject matter experts to scope system design deliverables</li>
<li>Maintain effective working relationships with military stakeholders to ensure gameplay systems support miss ... (truncated, view full listing at source)
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