Game Designer - Star Trek Fleet Command

Scopely
ES - Spain; GB - United Kingdom; IE - Ireland; PT - PortugalPosted 9 March 2026

Tech Stack

Job Description

Scopely is looking for a Game Designer to join our Star Trek Fleet Command team in Spain, Ireland, Portugal, or the United Kingdom on a remote basis within these locations. At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily. Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC — and we need smart systems to power that next step. What You Will Do As a Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers. Own the design and balance of new content and systems that drive engagement, conversion, and long-term investment from our players. Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth Create systems that foster meaningful player agency and long-term investment Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise. Use tools (Excel, Google Sheets) to model economies and progression pacing Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre Evaluate performance using data, player feedback, and your own playtest experience What We're Looking For A deep passion for crafting compelling experiences and content for players 3+ years of experience designing systems, economies, or content for live, F2P, or systemically complex games Strong drive and energy to inspire teams and developers toward a design goal A proven track record of delivering content that balance player fun, engagement, and monetisation Comfort with KPI targets and using data to inform balance or tuning adjustments Deep experience in spreadsheets and confidence in balancing power curves, pacing, and resource flow Experience working cross-functionally and navigating production environments A positive, thoughtful, and collaborative approach to game development Bonus Points Familiarity with SQL, scripting, or simulation tools Exposure to live ops systems, event design, or server lifecycle planning Love for Star Trek, sci-fi, or highly strategic social games Experience with large scale or legacy titles and F2P economies Please ensure that the résumé/CV you attach is written in English. At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us embrace the adventure! About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a share ... (truncated, view full listing at source)
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