Senior Game Economy Designer - Yahtzee! With Buddies
ScopelyES - Barcelona, Spain; IL - IsraelPosted 9 March 2026
Job Description
Scopely is looking for a Senior Game Economy Designer to join our Yahtzee! With Buddies team either in Tel Aviv or in Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Yahtzee with buddies is one of our casual free-to-play mobile games and is a classic board game with a new look. The team is based in Europe and the US, and works every day to create captivating new experiences for our players.
What You Will Do
Create and optimize the economy for new and existing features in order to maximize engagement and revenue in the long run
Manage the economy and pricing of virtual goods, content, and currencies in the game, both free and paid, including progression, bonuses rewards for in-game events, competitions challenges
Collaborate with product teams to design the optimal daily experience for our players and maximize their engagement performance with our features
Investigate different economic models for different segments of users
Build and analyze simulations and predictive models to proactively forecast the results of changes to content
Plan A/B testing and analyze their effectiveness
Manage optimize game pricing models while defining key segmentation layers to support players' LTV growth
Define economy KPIs and build mathematical models to monitor, predict and validate the impact of features on game balance and player behavior
What We’re Looking For
Experience as a game economy manager or game designer
Bachelor’s Degree in Economics, Statistics, Mathematics, Engineering, a similar quantitative field or equivalent work experience
High analytical skills proven experience in quantifying modeling players behaviors to reach product/feature goals
Proven experience working with Product, Design LiveOps teams
Proficient in English
Bonus Points
Experience working with AI tools and simulation creation
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one o ... (truncated, view full listing at source)
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