Senior Render Artist

Scopely
ES - Barcelona, Spain; GB - United Kingdom; IE - Dublin, Ireland; PT - PortugalPosted 9 March 2026

Tech Stack

Job Description

Scopely is looking for a talented and experienced Senior Render Artist to join our team based from Barcelona Dublin on a hybrid/remote basis or from the UK Portugal in a remote basis! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You’ll Do As a Senior member of the art team you will be working closely with the Art Directors helping to make their artistic vision come to life. You will work in a collaborative environment to create and iterate on a breadth of 2D Marketing, promotional and in game visuals that showcase this exciting project. The ideal candidate will show a portfolio of a wide variety of renders / splash screens and marketing art. Work closely with the Art Directors to deliver the highest quality visuals for use in promotional materials and rendered images for use in game. Produce visual benchmark marketing materials for a wide range of scenarios. This will include 2D imagery for use in advertising, social media, as well as in game usage. Facilitate and drive the creation of endearing, memorable promotional renders that reflect the personalities of the characters within the game. Collaborate with modelling, rigging, animation, ui and marketing teams to achieve the desired goals. Work closely with Production to coordinate rendering resources, schedules and priorities based on project needs. Consistently strive to exceed the highest quality standards of the studio. What We’re Looking For You will be able to demonstrate a history of creating stunning renders and 2D promotional pieces using 3D assets and rendering techniques. You will display high level skills and judgement on composition and framing. Experience in shipping multiple titles in your career as a Render Artist/Marketing Artist in the games industry. Excellent understanding of lighting application in 3D render scenes. A working knowledge of posing characters and 3D assets using existing skeletal rigs. Maya experience. An excellent knowledge of Marmoset toolbag or comparative software. Superior communication, organizational, time management and interpersonal skills. Positive attitude and an ability to receive and provide objective feedback. Bonus Points Experienced working with a licensed IP Experience with Substance Painter Enjoy the Sci-fi genre A passion for video games Please include a portfolio or PDF/links to examples of your work in the applicatio n. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether bu ... (truncated, view full listing at source)
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