Staff Engineer_Monopoly GO!

Scopely
ES - Barcelona, SpainPosted 9 March 2026

Job Description

Scopely is looking for a Staff Engineer to join our Monopoly GO! team and work from Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do You will have the opportunity to lead work in one of our game teams, developing new features with our talented team and contributing to a game that is played by millions of players around the world. You will be responsible for: Lead a team of Engineers, setting clear expectations and providing continuous feedback, coaching, and mentoring to ensure success and growth Working closely with feature owners, the game design team and other development teams to implement new features and technological pipelines for Monopoly GO! Driving the implementation of online game mechanics and system processes using Unity and C# Ensuring technical performance is “Best-in-Class” throughout development Writing automated, high-quality tests (unit, integration,load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly Reviewing Technical Design Documents and provide feedback and guidance to other engineers Collaborating and communicating with cross-functional departments including: game design, qa, etc. Participating in a strong engineering team and culture Live game support troubleshooting Contributing to technical plans and discussing the workflows and requirements with stakeholders Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We’re Looking For 6+ years as part of a professional game development team or other relevant area Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports Experience driving and leading the technical execution of complex and interdisciplinary developments Mastery of C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms Experience with and knowledge of Unity Game Engine or a similar technology (i.e. Unreal Engine) Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc. Strong knowledge of application design best patterns and practices; understanding of maintainability concerns when designing and implementing applications, both for server and client Solid understanding of mobile networking best practices: request limiting, request caching, batching, content aggregation, minification, integrating with rest and TCP/UDP services, etc. Experience with asynchronous, multi-threaded, parallel programming paradigms and other techniques to maximize UI responsiveness and do operations in background Experience and understanding around client-side testing, like unit, functional or integration testing Enjoy solving complex technical problems, especially in large systems Willingness to learn and work with new technologies You’re a great tech communicator who knows how to share knowledge with non-technical people You have a desire to seek out and take on user feedback to drive world class application development A passion for games Bonus Points Experience building your own games as personal projects or game jams Experience with asset pipeline ... (truncated, view full listing at source)
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