VFX Artist - Monopoly GO!
ScopelyES - Barcelona, SpainPosted 9 March 2026
Job Description
Scopely is looking for a VFX Artist to join our Monopoly GO! team in Barcelona (Spain) on a hybrid basis!
Our Art team is looking for a new VFX Artist to join us. As a VFX Artist, you will be a key player in the creative process, helping bring new features to life and working closely as a team to ensure the features we build look and feel their absolute best. Your everyday challenges will include collaborating alongside animation and integration artists, making different types of sequences more appealing to players, and emphasizing key gameplay moments through impactful visual effects. You will help push the visual quality of our game even further — not only by maintaining our established standards, but by continuously innovating and creating new types of effects to raise the quality bar.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You'll Do
Create VFX in Unity using particle systems, shader effects, and animations
Integrate VFX directly into features or environments, collaborating closely with Technical and Integration Artists or developers
Align with game designers, feature owners, and art leads to create assets according to requirements and iterate based on feedback
Maintain the consistent visual style of the game while ensuring all assets are optimized for mobile devices
Collaborate with other art disciplines when bringing features to life, offering technical support and expertise when needed
Communicate updates, blockers, and concerns clearly to production and leadership
What We're Looking For
2+ years of experience in mobile game development
Strong proficiency in Unity, including asset importing, particle systems, animation workflows, UI/sprite/canvas systems, and material setup
Proficiency in 2D texturing (Photoshop)
Experience in 3D modeling (3ds Max, Maya, Blender, etc.)
Strong communication and collaboration skills, with the ability to work effectively in an agile team environment
Solid understanding of animation principles and timing
Excellent problem-solving skills and the ability to work independently while taking ownership of tasks
Bonus Points
Have experience creating preview sequences and animations in After Effects or similar tools
Have previously worked on or have a portfolio featuring stylized or cartoon-style effects
Are passionate about video games and stay up to date with new techniques and workflows in the industry
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground ... (truncated, view full listing at source)
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