Senior Client Partner, Ecosystems
UnityLondon, United KingdomPosted 19 March 2026
Tech Stack
Job Description
The opportunity Unity is powering the future of real-time 3D creation - enabling artists, developers, and studios to create, collaborate, and iterate faster than ever before. Our suite of creation and collaboration tools, including Parsec (high-performance remote access streaming), SyncSketch (real-time review collaboration), and SpeedTree (industry-leading vegetation modeling), supports workflows across game development, film, animation, and virtual production. We are looking for a Senior Client Partner to join our specialist global sales team. You’ll be responsible for identifying, engaging, and closing new customers across the gaming and media ecosystem - from emerging studios to established AAA developers, VFX houses, and creative production teams - while expanding relationships with existing accounts.
What you'll be doing
Own the full sales cycle across a portfolio of new and existing accounts in EMEA, including prospecting, discovery, workflow analysis, solution design, deal negotiation, and handoff to Customer Success / Technical teams Work cross-functionally with Solutions Architects, Product Managers, and Customer Success to define customer requirements and design fit-for-purpose solutions across remote collaboration, creative review, and content creation pipelines Engage stakeholders across creative and technical teams - including CTOs, Heads of Engineering, Technical Directors, Art Directors, and production leads - to understand production workflows, pipeline bottlenecks, and collaboration needs Build deep relationships within the gaming, VFX, and animation communities through event attendance (e.g. GDC, SIGGRAPH), networking, and outbound prospecting Manage customer relationships across production lifecycles - from pre-production and pipeline setup through active development and content iteration
What we're looking for
Experience selling SaaS or technical solutions, ideally into game development, VFX, animation, or creative production environments; proven track record of quota attainment or strong pipeline contribution Ability to navigate complex organizations and sell into both technical and creative stakeholders Comfort engaging in technical and workflow-driven conversations (e.g. remote access, low-latency streaming, asset pipelines, review/approval workflows, versioning challenges) Skilled in value-based and workflow-based selling - articulating productivity gains, iteration speed improvements, and cost efficiencies Highly organized and self-directed, capable of managing multiple opportunities across regions, industries, and product lines Excellent communication skills, with the ability to translate technical capabilities into clear business and creative value
You might also have
Familiarity with Unity, Unreal Engine, and/or DCC tools such as Maya, Blender, Houdini, or Unreal Editor Understanding of production workflows in games, film, animation, or virtual production Experience engaging with art teams, technical artists, or pipeline engineers Passion for real-time creation and how distributed teams are reshaping content production
Additional information
Relocation support is not available for this position Work visa/immigration sponsorship is not available for this position
Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Glob ... (truncated, view full listing at source)
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