Senior Graphics Engineer

Unity
Remote, United KingdomPosted 19 March 2026

Job Description

The opportunity Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device. The Graphics Middle Layer team is looking for a new team member. We cover a wide range of areas: from Meshes and Textures, through to LOD, Culling, Batching and GPU-driven rendering. These form the foundation for nearly any Unity project and other engine graphics technologies. In all these areas there is a big emphasis on performance, scalability and cross platform compatibility. As a senior graphics engineer on our team, you will be responsible for developing parts of Unity’s GPU Resident Drawer and will have influence over the direction of our GPU-driven rendering technology stack as well as helping us maintain, improve and optimize existing batching, culling, mesh, streaming and related rendering technologies. We don’t work in isolation. You will collaborate closely with your colleagues on this team, and our other graphics and platform teams around the world. Occasionally this might extend to discussions and collaboration with our customers and hardware/platform partners. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing Help evolve Unity’s rendering systems to leverage GPU-driven techniques, in particular working on GPU Resident Drawer, batching and culling systems. Contribute code in both C++ and C# to our full tech stack, from low-level hardware abstraction through to shaders and high-level user-facing APIs. Take part in technical discussions, investigate complex problems, research and prototype solutions, and collaborate on initiatives. Maintain existing systems, improving performance, testability and stability. Help with tasks within other areas the team owns when necessary, including textures, meshes and our import pipeline. Participate in code reviews to ensure only high quality software is committed. Closely collaborate with Product Management, Quality Assurance and UX to ensure the best possible outcomes for our product What we're looking for Real-world experience of graphics programming on a shipped product. Solid working knowledge of engine architecture and common graphics algorithms. A good understanding of modern GPU architecture, ideally across multiple platforms and hardware generations. Experience with modern a graphics API such as Vulkan, Direct3D 12 or Metal Expertise with C++, C#, and shader languages such as HLSL. Experience in profiling and optimizing performance. Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic. Passion for performance, code analysis, and debugging tools. Willingness to jump into unfamiliar technical areas. Strong software engineering fundamentals. Working knowledge of Unity. You might also have Experience with GPU driven rendering techniques. Experience with mesh clustering, clustered mesh culling or mesh shaders. Experience developing for mobile, console or VR. Experience with streaming technologies such as mesh or texture streaming, virtual. texturing, mipmap streaming, LOD or meshlet streaming. Experience of Neural Rendering techniques. Experience with culling technologies such as frustum, occlusion culling or cluster culling. Experience with other Game Engines. Additional information Relocation support is not available for this position Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care o ... (truncated, view full listing at source)
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