Lead 3D Environment Artist
Eleventh Hour GamesRemotePosted 21 March 2026
Job Description
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
THE OPPORTUNITY:
As the Lead Environment Artist for Eleventh Hour Games, you will drive the vision and execution for world and environment art while staying hands-on to build high-quality environments yourself. You’ll establish a cohesive visual standard for large-scale worlds, collaborate closely with Art Direction, Design, and Engineering, and help shape the workflows and technical foundations that allow the team to build performant, beautiful environments at scale.
This role requires understanding of modern real-time environment pipelines, large-world streaming workflows, terrain and landscape authoring, complex material systems, and procedural content workflows. The ideal candidate communicates openly in a studio environment, stays agile when priorities shift, and makes thoughtful, efficient decisions to keep production moving smoothly.
RESPONSIBILITIES:
Drive the environment art vision and quality bar while remaining highly hands-on as an individual contributor
Build large-scale environments, vistas, and cinematic spaces with strong composition, readability, and mood
Establish and execute landscape and terrain creation workflows, including landscape materials and advanced material setups
Leverage procedural content workflows to accelerate world building while maintaining artistic control and consistency
Maintain lighting fundamentals for real-time environments, collaborating closely with lighting/tech art as needed
Partner with technical art/engineering to establish performant environment and lighting workflows for large worlds
Create and facilitate project schedules; define resource needs, workflows, and milestones in collaboration with production
Identify project and team risks through regular monitoring of production status, team morale, and communication channels; execute early interventions and preventative measures
Document, communicate, administer, and refine art production processes; identify opportunities for improvement and execute solutions with the team
Provide clear feedback, mentorship, and guidance to environment artists; support hiring and team growth over time
QUALIFICATIONS:
5+ years of industry experience in environment art, including experience in a senior/lead capacity
Demonstrable experience shipping games or live products, ideally involving large-scale environments or open/streamed worlds
Experience with modern real-time environment workflows in a leading game engine (large-world streaming, terrain systems, real-time lighting, and performance optimization)
Deep experience with landscape/terrain workflows and landscape materials, including complex material setups
Proven experience with procedural content workflows used in production (procedural placement, rule-based generation, or scalable world-building tools)
Grasp of real-time lighting fundamentals, even if not the dedicated lighting artist
Experience building large-scale vistas and cinematic environments with strong composition and visual storytelling
Experience mentoring, reviewing work, and raising the quality bar across a team
Ability to work core studio hours (10am–4pm CST)
Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
PREFERRENCES:
Concept art background
Ability to design worlds, spaces, and visual themes
Strong drawing or visual ideation skills
Reasonable Accommodation
KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the ... (truncated, view full listing at source)
Apply Now
Direct link to company career page
AI Resume Fit Check
See exactly which skills you match and which are missing before you apply. Free, instant, no spam.
Check my resume fitFree · No credit card
More jobs at Eleventh Hour Games
See all →More Scala jobs
See all →Senior Manager, Operations Innovation – Pharmacy Infusion
Shields Health Solutions · Remote
Software Engineer - AI Infrastructure
Andromeda Cluster · North America Remote / San Francisco, CA
Patient Outreach Supervisor -Mount Sinai
Shields Health Solutions · Remote
Performance Engineer - AI Infrastructure
Andromeda Cluster · Global Remote / San Francisco, CA