Release Manager - Monopoly GO!
ScopelyCA - Canada; US - United StatesPosted 24 March 2026
Job Description
Scopely is looking for a Release Manager to join Monopoly GO! game team in our Culver City studio hub, or remotely within the US Canada.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do You will bring your expertise to our growing Release Management organization, partnering closely with QA, Engineering, Production, and Incident Management to ensure that every release — client, server, data, and live operations — is predictable, stable, and delivered with excellence to delight our players. We are looking for someone who will:
Shepherd work through our release management process
Guide new features through our release process, ensuring they proceed from scope lock to post-release care
Coordinate with pod owners, Production, and QA to close bugs before key release milestones
Communicate daily release status, release priorities, and schedule changes to stakeholders across the game team
Manage platform releases, from kicking-off builds to rollout monitoring
Actively participate in risk mitigation planning for upcoming releases and go / no-go decisions
Grow and improve with us
Complete regular release health reporting and postmortems
Take process improvements and action items following incidents
Develop a living release calendar that can flex for planned and unplanned changes
Document and refine our release process
What We’re Looking For
Excellent communication skills, with experience applying them in multicultural remote working environments
3+ years of experience as a project manager, QA manager, or release manager working on mobile games as a live service
A passionate builder and player of mobile games, with an interest in the casual game genre
An autonomous, self-starter that is able to proactively identify and mitigate risks while sharing findings out to a broader team
A new team member who is committed to growing their skills and contributing their knowledge to improve the people and processes around them
Bonus Points
Familiarity with build orchestration tools, live monitoring tools, and test case management tools
Familiarity with Testflight, AppStore Connect, and the Google Play Developer console
Experience applying AI and/or automation to improve existing business processes
Experience performing risk assessments for mobile game releases
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
$140,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — ... (truncated, view full listing at source)
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