GPU Software Development Engineer

Intel
US, California, Folsom$129k – $182kPosted 7 April 2026

Tech Stack

Job Description

Job Details: Job Description: Join Intel and Build a Better Tomorrow  Intel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come. Position Overview  We are looking for a Graphics Software Engineer where the key goal will be to focus on rigorously ensuring the robustness and quality of our Graphics IP offerings through meticulous validation and debug of graphics issues. The ideal candidate should have strong quantitative, analytical, and problem-solving skills. Key Responsibilities  As a GPU Software Development Engineer, your responsibilities will include but are not limited to: • Graphics Driver/Application related validation and debug activities • Integrate upcoming graphics features into end-to-end validation flows • Triage and Debug reported failures and drive issue resolution with software and hardware development teams • Scale across end-to-end Display, Media, 3D, Compute and power conservation components • Analyze cross component features to develop robust end user test scenarios • Develop debug tools to improve graphics validation and debug efficiency • Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products What We're Looking For someone with: • Ability to demonstrate strong quantitative, analytical, and problem-solving skills Qualifications: You must possess the minimum education requirements noted below and minimum required qualifications to be initially considered for this position. Additional preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Minimum Qualifications  • Bachelor's degree in Computer Science, Computer Engineering or related field with 3 years of relevant experience • OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1 years of relevant experience • OR pursuing a PhD degree with 6 months of relevant work or academic experience. The required experience must include all the relevant experience in the following list: • Experience with computer graphics hardware and software and GPUs • Software development experience - C, C, Python programming expertise and experience required • Validation, Debugging/Triage experience at the ingredient or platform level in one or more of the following domains: Graphics, Media, Display Technology Preferred Qualifications  Experience in the following: • Industry standard APIs and frameworks such as DirectX, OpenGL, OpenCL, Vulkan • Experience on latest Windows OS architecture • Framework and kernel debugging, Windows kernel internals • Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver • Understanding of media codecs and use-cases • Knowledge of device and system-level architecture, especially x86 based devices • Familiarity with various debug tools including Windbg, PIX, GPA, GPUView, emulators/JTAG-debuggers etc. Job Type: Experienced Hire Shift: Shift 1 (United States of America) Primary Location: US, California, Folsom Additional Locations: Business group: The Software Team drives customer value by enabling differentiated experiences through leadership AI technologies and foundational software stacks, products, and services. The group is responsible for developing the holistic strategy for client and data center software in collaboration with OSVs, ISVs, developers, partners and OEMs. The group delivers specialized NPU IP to enable the AI PC and GPU IP to support all of Intel's market segments. The group also has HW and SW engineering experts responsible for delivering IP, SOCs, runtimes, and platforms to support the CPU and GPU/accelerator roadmap, inclusive of integrated and discrete graphics. Posting ... (truncated, view full listing at source)
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