Associate Producer (Motion-Based Games)

Nex
Remote / Hybrid (Los Angeles-based preferred)$85k – $115kPosted 7 April 2026

Tech Stack

Job Description

Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Location: Remote / Hybrid (Los Angeles-based preferred) Annual salary: $85,000 - $115,000 Type: Full-time Reports to: Senior Game Producer About the Role As an Associate Producer, you will support the end-to-end development of motion-based games — from concept through launch — ensuring projects stay on track, teams stay aligned, and our player experience remains magical, intuitive, and family-friendly. You’ll work closely with design, engineering, art, QA, and external partners to coordinate deliverables, manage schedules, and maintain clear communication across stakeholders. This is an ideal role for someone who loves games, thrives in fast-moving environments, and cares deeply about creating meaningful experiences for kids and families. What You’ll Do Production Execution Maintain production schedules, and milestone tracking Participate in and help run stand-ups and cross-functional sync meetings Track dependencies, risks, and blockers across teams Ensure builds and deliverables are on time and aligned with scope Prepare milestone reports and stakeholder updates Motion-Based Gameplay Support Coordinate implementation of camera-based motion gameplay systems Support playtesting with kids and families; synthesize feedback into actionable insights Track motion calibration, usability improvements, and accessibility features Ensure experiences are intuitive for a wide age range and skill levels Evaluate milestones, write build notes and help compile stakeholder feedback. Kids Family Focus Advocate for age-appropriate design and safety considerations Support external brand or IP collaboration workflows when applicable Keep fun, accessibility, and inclusivity at the center of development Cross-Functional Collaboration Act as the communication bridge between creative, technical, and business teams Partner with QA to prioritize and track bug resolution Support publishing needs (build delivery, feature documentation, gameplay capture coordination) Help coordinate external development partners when needed What We’re Looking For Required 3+ years experience in game production or project management Experience working on shipped game titles (mobile, console, or interactive platform) Strong organizational and communication skills Familiarity with Agile/Scrum workflows Experience with tools such as GitHub, Notion, Asana, or equivalent Passion for kids, family entertainment, and active play Willingness to be available for recurring calls with various time zones including Hong Kong (4-7pm pacific Monday-Thursday) Bonus Points Experience with motion-based, camera-based, or fitness-style games Experience working with licensed IP or external partners Background in c ... (truncated, view full listing at source)
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