Software Engineer (Game Development)
NexHong KongPosted 7 April 2026
Job Description
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Location: Hong Kong
Type: Full Time
The Role
As our Software Engineer (Game Development) , you will help shape the future of interactive physical gaming and realize Nex's very bold vision: "Create the best motion games for hundreds of millions of people to play on".
You will be a key contributor to our global content infrastructure, architecting the core systems, gameplay features, and presentation layers that allow our games to reach international audiences. You will work across the Unity stack—from implementing engaging gameplay mechanics to building scalable, performant, and "pixel-perfect" UI domains.
You will partner closely with Game Designers, UI Artists, and other engineers to deliver world-class experiences across our growing library of titles, such as GoKeeper, Tennis Smash: Racketville, HomeRun Heroes: StarStrikers, Bowling Strike, and Basketball Knockout.
What You'll Do
Architect and implement foundational game systems, core gameplay mechanics, and robust UI infrastructures that power our expanding library of games.
Partner with Game and UI Designers to translate concepts (from game design documents to Figma prototypes) into highly functional, polished Unity implementations.
Draft technical strategies for modernizing our existing live titles, refactoring legacy systems to support new features and internationalization.
Build and maintain shared component libraries and core frameworks, creating performant and responsive systems that work seamlessly across different games.
Develop custom tools and workflows within the Unity Editor to streamline the process for designers, content creators, and translators, removing friction from the development loop.
Drive performance optimization across the game client, managing memory usage, draw calls, and asset loading to ensure high performance on all target devices.
Implement polished animations, micro-interactions, and game logic that make the experience feel alive, responsive, and delightful to the player.
Participate in code reviews and technical discussions to raise the bar for code quality and maintainability across the team.
Must Have
3+ years of professional software development experience.
Strong proficiency in C# and the Unity ecosystem.
Solid understanding of Unity engine features, including gameplay scripting, UI systems (uGUI or UI Toolkit), and physics/rendering basics.
Familiarity with asset management strategies (Addressables or Asset Bundles).
Experience with asynchronous programming in Unity (UniTask, async/await, or coroutines).
Ability to write clean, maintainable, and performant code.
Should Have
A growth mindset and the energy to thrive in a fast-paced, high-growth environment.
An obsession with ... (truncated, view full listing at source)
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