Technical Artist (VFX & Game Feel)

Nex
Hong KongPosted 7 April 2026

Tech Stack

Job Description

Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Location: Hong Kong Type: Full Time Reports to: Sr. Director, Design The Role We are looking for a skilled Unity Technical Artist (VFX Game Feel) to join our team and help create immersive, dynamic, and deeply satisfying gameplay experiences. In this role, you'll bridge the gap between art and engineering, bringing stunning visual effects, polish, and tactile gameplay feedback to life in Unity. You'll work closely with the art director, designers, artists, and engineers to develop and implement real-time effects, visual feedback systems, and environmental interactions that heighten player immersion and reinforce the impact of gameplay actions. The ideal candidate combines strong technical knowledge of Unity's rendering and shader systems with a keen artistic eye for timing, motion, and visual feedback to make every moment feel alive and rewarding. What You'll Do Implement real-time visual effects (e.g., impact feedback, slashes, dashes, explosions or magic) using Unity's VFX Graph, Particle System, and Shader Graph (or custom shaders). Collaborate with designers to amplify game feel, ensuring player actions are satisfying, readable and responsive. Optimize visual effects for performance while maintaining high artistic quality. Develop tools, scripts, and shaders to streamline asset integration and improve artist workflows. Work with environment artists and designers to enhance environmental storytelling through lighting, VFX, and dynamic world elements. Collaborate with character artists and designers to enrich character visuals using shaders, special effects, and dynamic components. Troubleshoot rendering, lighting, and material issues and propose creative technical solutions. What We're Looking For Proven experience as a Technical Artist or VFX Artist in Unity-based game production. Solid understanding of real-time rendering, materials and shader creation. Strong grasp of timing, motion, and visual rhythm to enhance moment-to-moment player feedback. Experience with performance optimization techniques (profiling, LOD, draw call reduction, shader optimization, etc.) Proficiency with C# scripting to implement and control visual systems. A collaborative mindset, comfortable bridging the gap between the art and development teams. Exceptional analytical and problem-solving abilities with a proactive approach to finding solutions. Excellent verbal and written communication skills, with the ability to clearly articulate complex technical concepts to both technical and artistic audiences. Passion for creating high quality and deeply satisfying experiences that touches players. Curiosity and drive for continuous learning and growth. Pluses Extensive knowledge of game perf ... (truncated, view full listing at source)
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