Server Engineer - Star Trek Fleet Command
ScopelyES - Barcelona, Spain; ES - SpainPosted 16 April 2026
Tech Stack
Job Description
Scopely is looking for a Server Engineer to join our Star Trek Fleet Command team within our Live Games Portfolio division, based remotely in Spain.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
We are seeking a backend Engineer to join our team and build both game server systems and platform microservices that power our live products
Implement and maintain backend systems and microservices in Python running on AWS, contributing to reliability, scalability, performance, and secure communication between systems.
Collaborate with game and platform teams to implement backend solutions aligned with product and technical requirements.
Collaborate with client engineers to define, implement, and evolve backend APIs and service contracts that support gameplay and live features.
Monitor services in production and help identify and resolve performance issues using logs, metrics, and observability tools.
Help maintain backend resilience and security by following established best practices and guidelines.
Work closely with QA and operations teams to deliver well-tested, observable, and reliable code to production.
Participate in code reviews, design discussions, and team knowledge sharing.
Deploy and monitor services in a cloud-native environment using AWS, containers, and CI/CD pipelines
What We're Looking For
Understanding of web fundamentals (HTTP, REST APIs, request/response lifecycle, status codes, etc.).
Familiarity with distributed systems concepts and microservices architectures, including service communication, data consistency, and fault tolerance in high-traffic environments.
Proficiency in Python and familiarity with frameworks such as FastAPI, Flask, or Tornado, and an understanding of async programming and concurrency.
Experience working with and maintaining existing backend systems in production environments.
Experience debugging issues in production environments, identifying and helping resolve performance issues
Understanding of SQL and/or NoSQL databases (e.g., MySQL, Postgres, DynamoDB).
Familiarity with Linux environments, Docker containers, and cloud platforms (preferably AWS).
Understanding of backend security fundamentals and willingness to learn best practices.
Experience with version control, CI/CD pipelines, and automated testing.
Ability to collaborate effectively with client engineers and cross-functional teams to deliver end-to-end features.
Strong problem-solving skills and eagerness to learn and grow as an engineer.
Bonus Points
Exposure to Redis (including Redis Cloud / ElastiCache).
Familiarity with messaging systems (RabbitMQ, Kafka, AWS SQS, or Redis Streams).
Experience with observability and debugging tools (e.g., Datadog, Kibana, tracing systems). Experience working with APIs and understanding service contracts and client-server integration.
Experience optimizing backend services for performance or scalability.
Familiarity with Infrastructure-as-Code tools such as Terraform.
Interest in game backend architectures (stateful and stateless systems)
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us embrace the adventure!
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