Full Stack Software Engineer 5 - Games Developer Tools
NetflixUSA - Remote$388k – $558kPosted 22 April 2026
Job Description
At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what’s next.
The
Games Developer Tools
team builds tools and platforms that help game developers build, debug, and ship great games for Netflix members. As a
Games Developer Tools Engineer 5 , you will be a
full-stack engineer
focused on
game
developer‑facing
tools and workflows that game teams rely on every day. You’ll bring a strong
product
mindset, owning intuitive UIs, flows, and integrations backed by robust APIs and services. You thrive on
developer experience
and game development workflows, working closely with game developers to shape product direction and owning features end to end—from data model and API design through UI and instrumentation.
Qualifications
6+ years of full stack development experience building and operating production systems.
Modern frontend experience, ideally with React and TypeScript.
Backend experience with at least one of: JavaScript/TypeScript (Node.js), Java, Python, plus familiarity with GraphQL or similar API technologies.
End‑to‑end ownership of features: data models and persistence, API/service design, UI implementation, and instrumentation (metrics, logs, traces).
Developer‑facing tooling experience (e.g., developer portals, dashboards, configuration consoles, debugging tools, or editors).
UX iteration with technical users : gathering feedback from developers, shipping improvements, and measuring impact.
API design and integration experience, including clean, versioned APIs used by web UIs, CLIs, game engines, or services.
Operationally thoughtful running live tools/services: observability, production debugging, and attention to stability, usability, and backwards compatibility.
Nice to have
Game engine & runtime awareness: familiarity with Unity and/or Unreal (editor extensions, in‑engine tools, plugins, build/content pipelines, runtime instrumentation) and how content flows from engine → build → runtime.
Developer insights & performance tooling: building or integrating UIs for metrics/logs/traces and making complex technical data actionable for engineers.
Desktop app experience: building and shipping Electron (or similar) apps, including auto‑update, packaging, offline behavior, and OS integration.
Multi‑tenant / multi‑title systems: exposure to auth, authorization, and isolation across multiple games, titles, or tenants.
External/partner‑facing tools: experience building tools used beyond a single internal team.
Interest or experience in games: gaming industry, game dev tooling, or game production workflows.
Who you are
Developer‑focused with a product mindset : You treat game developers as customers, care about responsiveness, clear flows, helpful errors, and strong docs/onboarding, and you actively seek feedback to improve the experience.
An end‑to‑end owner : You can take a feature from vague idea to design, implementation, rollout, and long‑term support, doing whatever is needed (backend, UX polish, migrations, documentation) and balancing quick wins with longer‑term platform investments.
Operationally thoughtful : You understand that widely used tools need high stability, good UX, and careful versioning/backwards compatibility, and you design for observability and diagnostics to make triaging and debugging issues easier.
Independent and highly collaborative : You’re comfortable with ambiguity, communicate clearly with technical and non‑technical partners, and work closely with production, game developers, PM/TPM, design, and other engineers to identify and solve meaningful pain points.
Generally, our compensation structure consists solely of an annual salary; we do not ... (truncated, view full listing at source)
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