Senior Graphics Engineer - Shader system team
UnityBrighton, United KingdomPosted 24 February 2026
Job Description
<p><strong>The opportunity</strong><br>Unity Graphics is on a mission to rapidly advance innovation across our entire graphics stack, delivering the perfect balance of performance, quality, and the widest possible device reach. As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of collaborating with others within Unity Graphics to improve tooling and workflows for graphics engineers and shader authors. This position will see you tackle problems across our shader tech stack, from runtime variant handling to supporting our cross-platform shader compiler systems and building new ways for developers to define and improve their shader workflows.</p>
<p>With the Unity runtime being installed on over 3.5 billion devices worldwide, this is a unique opportunity to shape the developer experience of the most widely used game engine in the world.</p>
<p><strong>What you'll be doing</strong></p>
<ul>
<li>Develop, build and maintain high-quality and performant systems for managing and compiling shaders</li>
<li>Help maintain our shader systems by diagnosing and fixing bugs, ensuring stability and reliability for our users whilst improving performance, testability and stability.</li>
<li>Work with multi-functional teams to bring new engine features to all platforms</li>
<li>Enable Unity shaders to work across platforms, render pipelines, and performance levels</li>
</ul>
<p><strong>What we're looking for</strong></p>
<ul>
<li>Demonstrated programming skills in C++ and experience of modern shader languages (HLSL/GLSL/Slang)</li>
<li>Knowledge of real-time 3D graphics concepts and modern graphics APIs.</li>
<li>Ability to collaborate with developers, customers, and leadership, both verbally and via documentation</li>
<li>Someone who thrives in a diverse, distributed team and is motivated to help our entire developer community succeed.</li>
</ul>
<p><strong>You might also have</strong></p>
<ul>
<li>Understanding of modern engine systems, rendering architectures and experience of working on real-world productions or large multi-platform engines</li>
<li>Understanding of modern shader compilers (DXC, Slang), IL such as DXIL and SPIR-V or shading languages such as HLSL/GLSL/MSL/Slang.</li>
<li>Familiarity with the Unity engine, C# programming, and writing production shaders</li>
<li>Familiarity with asset management, import, and build pipelines</li>
<li>Familiarity with performance profiling and a performance by default mindset</li>
</ul>
<p><strong>Additional information</strong></p>
<ul>
<li>Relocation support is not available for this position</li>
<li>Work visa/immigration sponsorship is not available for this position</li>
</ul>
<p><strong>Life at Unity</strong><br>We offer a wide range of benefits designed to support employees' well-being and work-life balance. You can read more about them on our <a href="https://unity.com/careers">career page</a>.</p>
<p>Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.</p>
<p>As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit <a href="https://www.unity.com">Unity</a>.</p>
<p><em>Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our cust ... (truncated, view full listing at source)
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