Software Engineer, Graphics & Media

Mirage | Captions
Union Square, New York CityPosted 5 March 2026

Job Description

Software Engineer, Graphics & Media Mirage is an AI-native video platform that intelligently orchestrates production and editing through natural language. Our models leverage contextual awareness to execute the same creative decisions a professional editor would — dramatically improving productivity for experienced teams, while making video creation accessible to anyone. We’re an interdisciplinary team addressing some of the most difficult technical and creative challenges in generative media. As an early member of our team, you’ll tackle foundational problems that remain largely unsolved across the industry, driving an outsized impact on the future of creative expression. More about us Product https://mirage.app/captions (Captions by Mirage) Research https://arxiv.org/abs/2506.08279 (Seeing Voices, technical-white-paper) Updates https://x.com/trymirage (Mirage on X / twitter) TechCrunch https://techcrunch.com/2025/09/04/captions-rebrands-as-mirage-expands-beyond-creator-tools-to-ai-video-research/, Forbes AI 50 https://www.forbes.com/companies/captions/?list=ai50, Fast Company https://www.fastcompany.com/91270234/video-most-innovative-companies-fast-company-2025-youtube-roku-tubi-vimeo-captions-descript-cour-procreate-synthesia-beeble (press) Our Investors We’re very fortunate to have some the best investors and entrepreneurs backing us, including Index Ventures, Kleiner Perkins, Sequoia Capital, Andreessen Horowitz, Uncommon Projects, Kevin Systrom, Mike Krieger, Lenny Rachitsky, Antoine Martin, Julie Zhuo, Ben Rubin, Jaren Glover, SVAngel, 20VC, Ludlow Ventures, Chapter One, and more. Please note that all of our roles will require you to be in-person at our NYC HQ (located in Union Square) About the Role We’re looking for an experienced software engineer to help design and build our next-generation, cross-platform rendering engine for video and graphics. This is a foundational, long-term effort: you’ll work on core systems that power how media is rendered, transformed, and composed across platforms. The work spans low-level rendering, media processing, and systems design. You’ll help define the architecture, make fundamental technical decisions, and build infrastructure that will support increasingly sophisticated creative workflows. We don’t use hierarchical titles or levels internally, but are currently hiring engineers who have operated at senior or staff+ scope. Responsibilities - Design and build a high-performance, cross-platform rendering engine for video and graphics, capable of powering complex creative workflows - Own core media and rendering systems, including composition, transforms, effects, and execution pipelines - Make foundational architectural decisions around engine structure, language choice, performance tradeoffs, and long-term maintainability - Optimize for performance, correctness, and scalability, balancing throughput, latency, and resource efficiency in production environments - Collaborate with product, AI, and client teams to ensure the engine supports evolving creative and product requirements - Build abstractions and APIs that enable other teams to build on top of the engine safely and efficiently What makes you a great fit - Strong experience building performance-critical systems in production - Deep understanding of graphics, media, or rendering pipelines, such as video processing, real-time or offline rendering, or GPU-accelerated systems - Proficiency in one or more systems programming languages (e.g., C++, Rust, or similar), with the ability to reason about memory, concurrency, and performance - Strong computer science fundamentals, especially in algorithms, data structures, and systems design - Experience owning large, complex projects over long time horizons - Comfortable operating in ambiguous problem spaces and making high-leverage technical decisions Even better if… - You’ve worked on rendering engines, media pipelines, or graphics infrastructure used at sc ... (truncated, view full listing at source)