Principal 3D Character Artist
Eleventh Hour GamesRemotePosted 21 March 2026
Tech Stack
Job Description
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
THE OPPORTUNITY:
As a Principal Character Artist at Eleventh Hour Games, you will be responsible for driving the vision, quality, and execution of character art that brings the world of Last Epoch to life. You will set the bar for character quality across heroes, enemies, NPCs, and gear-driven visual identity, while serving as a highly senior individual contributor and a key creative partner to Art Direction.
This role requires both exceptional artistic craft and deep technical character pipeline expertise. You’ll collaborate closely with concept, animation, design, and technical art to create characters that are visually compelling, production-ready, and tightly integrated with gameplay systems. The ideal candidate brings a high visual bar, advanced real-time character creation skills, and the technical depth to help shape scalable character workflows as the project grows.
RESPONSIBILITIES:
Create high-quality real-time characters from blockout through final in-engine asset
Sculpt and refine characters, creatures, armor, outfits, and related assets with strong anatomy, form, and material definition
Set and maintain a high quality bar through hands-on execution and artistic guidance
Build clean topology, UVs, materials, and shaders that support rigging, deformation, readability, and runtime performance
Own and improve in-engine character workflows, including hair, customization, and modular gear systems
Partner with rigging, animation, design, and technical art to ensure characters support gameplay needs and read clearly in motion
Align character work with class fantasy, faction identity, world tone, and gameplay clarity in collaboration with Art Direction, Design, and Production
Help scale the character pipeline through workflow improvements, feedback, mentorship, and craft leadership
QUALIFICATIONS:
5+ years creating character art for games in real-time engines
Portfolio demonstrating a high visual bar across anatomy, costume design, materials, and overall presentation
Deep understanding of real-time character pipelines, including implementation, optimization, and cross-discipline integration
Experience with character materials/shaders, hair workflows, customization systems, and modular outfits/gear
Proven ability to create game-ready characters from high-poly sculpt through final in-engine asset
Proficiency with industry-standard tools such as ZBrush, Maya/Blender/3ds Max, and Substance Painter
Strong understanding of anatomy, silhouette, form, material response, topology, and UVs for rigging/deformation
Strong grasp of gameplay readability and how characters support gameplay systems
Ability to work independently, collaborate cross-functionally, and help raise team quality through feedback and mentorship
Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
PREFERRENCES:
Experience creating characters for ARPGs, action games, or live-service pipelines
Experience with creature design and creature character pipelines
Strong concept sensibility or ability to contribute to character ideation and visual development
Experience working with outsourced character art partners
Reasonable Accommodation
KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform esse ... (truncated, view full listing at source)
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