Lead Artist

Netflix
Helsinki,FinlandPosted 22 April 2026

Tech Stack

Job Description

Netflix is one of the world's leading entertainment services, with over 300 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time. Who we are From games on TV to mobile and web, Next Games is a Netflix first-party studio that develops approachable games to entertain a diverse, global audience. We design games that Netflix members can enjoy every day as part of their subscription. Our games released on Netflix to date include TV games Boggle Party, Pictionary Game Night, Party Crashers: Fool Your Friends, and Underwatermelon, as well as Netflix Puzzled, available on mobile devices and on tudum.com. We proudly combine our Finnish game development culture with Netflix's global entertainment culture, embracing the strengths of both and empowering our talented and diverse teams to deliver their best work yet. The Role As our Lead Artist , you will define and build the visual and interactive experience of a new cloud-native game inspired by simple, widely understood social play patterns. This is a hands-on role where you will work directly in Unity to craft a tactile, fast-paced, and highly readable experience. You will partner closely with Game Design and the Studio Art Director to shape how the game feels in motion, balancing playful, physics-driven interactions with strong visual clarity. Your goal is to establish a cohesive visual direction and deliver it through real-time implementation, setting the quality bar for the project from the ground up. Key Responsibilities: Visual Direction: You will define and execute a clear visual style that supports a tactile, responsive, and readable player experience. You will ensure consistency across all in-game elements and interactions. Hands-on Development: You will build and implement visuals directly in Unity (URP), including lighting, materials, shaders, and scene composition. You will create Shader Graph solutions that enhance both look and gameplay clarity. Motion & Interaction: You will design and refine animations and motion systems that feel snappy, physical, and responsive. You will establish a motion language that supports fast-paced, multi-element interactions without sacrificing readability. Cross-Discipline Collaboration : You will work in close partnership with Game Design and Engineering to ensure visuals reinforce gameplay feedback and perform well in a cloud-streamed environment. Iteration & Ownership: You will rapidly prototype, test, and improve visual features, taking full ownership of quality and execution in a small, fast-moving team. Skills and experience: Unity Expertise: You have strong, hands-on experience with Unity across shipped titles, including scene setup, lighting, and optimization for real-time environments. Shader & Technical Skills: You are highly proficient with Shader Graph and material creation, with a strong understanding of how visuals support interaction and clarity. Animation & Motion: You have experience creating responsive, high-quality animations and understand timing, weight, and motion principles in interactive contexts. Visual Fundamentals: You have a strong grasp of color, composition, and visual hierarchy, and know how to maintain clarity during high-energy gameplay. Collaboration: You communicate effectively across disciplines and are comfortable working in tight iteration loops with design and engineering. The Team We are building a new game on a modern technology stack, focusing on responsiveness, clarity, and fast iteration. Our team is small, collaborative, and hands-on, with a strong emphasis on ownership and craft. You will play a key role in shaping both the product and how we work together. Does this sound good to you? Then apply today! Inclusion is a Netflix value and we strive to host a meaningful ... (truncated, view full listing at source)
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