3D Artist, Technical
RobloxSan Mateo, CA, United StatesPosted 24 February 2026
Tech Stack
Job Description
<div class="content-intro"><p><span style="font-weight: 400;">Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. </span></p>
<p><span style="font-weight: 400;">At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.</span><strong> </strong><span style="font-weight: 400;">We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. </span></p>
<p><span style="font-weight: 400;">A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.</span></p></div><p>As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and technical artists to push the boundaries of what is possible on the Roblox platform. You will be instrumental in informing where we take our animation tools and help advance our capabilities by providing reference animations and new animations for our platform.</p>
<h4>You will:</h4>
<ul>
<li>Partner with engineers to prototype and guide the development of our movement and rigging systems</li>
<li>Be a subject matter expert on animation and animation technology who cultivates a comprehensive, user-centered animation system</li>
<li>Evaluate our internal workflows to develop a POV on areas of critical investment; bring knowledge of industry best practices to the team</li>
<li>Coordinate and review any outsourced animation assets and be responsible for quality control</li>
<li>Partner with our community engagement and documentation teams to build tutorials and sample content</li>
<li>Engage with external creators to advise on best practices and surface opportunities to further improve workflows</li>
<li>Familiarity with scripting languages and node-based character controllers (i.e. Unreal Blueprints) is ideal</li>
</ul>
<h4>You have:</h4>
<ul>
<li>A Bachelor’s degree or proven experience in a related CG field or computer science</li>
<li>5+ years experience in the game industry, worked on titles on multiple platforms (mobile a plus)</li>
<li>Ability: Envision extensible and efficient methods for production of high quality avatars; including clothing, hair, and skin shading</li>
<li>Knowledge: Strong understanding of modern real-time engines, a variety of tools (including Maya and Blender), runtime animation systems, sophisticated deformation systems and cloth simulation</li>
<li>Skills: Demonstrates an expertise in human motion, squash and stretch, timing, and secondary motion</li>
<li>Technical Toolbelt: Builds rigs and morph targets, does skin weighting, and uses solvers for hair and cloth</li>
<li>Strong communication and collaboration skills</li>
</ul><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p>For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on <strong><a href="https://careers.roblox.com/total-rewards">this page</a></strong>.</p></div><div class="title">Annual Salary Range</div><div class="pay-range"><span>$133,830</span><span class="divider"></span><span>$163,940 USD</span></div></div></div ... (truncated, view full listing at source)
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