Software Engineer, Reliability
RobloxSan Mateo, CA, United StatesPosted 24 February 2026
Job Description
<div class="content-intro"><p><span style="font-weight: 400;">Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. </span></p>
<p><span style="font-weight: 400;">At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.</span><strong> </strong><span style="font-weight: 400;">We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. </span></p>
<p><span style="font-weight: 400;">A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.</span></p></div><p><strong>We're looking for an outstanding engineer to join our Game Engine Reliability team</strong> where you will make a direct impact on the very foundation of Roblox. In this role, you'll be at the forefront of enhancing engine stability and reliability, particularly focusing on performance and crash metrics. You'll develop innovative software solutions to detect, mitigate, and isolate engine incidents, automating processes to catch issues early and drive our reliability metrics to new heights. </p>
<p>If you're excited by the challenge of solving complex, large-scale problems in the gaming world—especially in the realm of UGC, scale, and C++—and love working alongside passionate, experienced engineers, this is the perfect opportunity for you to thrive on our dynamic and growing game engine team. </p>
<p>For more information,<a href="https://www.gem.com/lp/roblox/early-career-swe"> you can visit our Software Engineer site page here</a>. </p>
<p><strong>You Will:</strong> </p>
<ul>
<li>Design and develop features especially in the area of engine reliability to help automatically root cause and abort on regressions.</li>
<li>Be able to root cause and isolate a change with debugging skills to connect the dots, telemetry and be able to mitigate production engine issues across cross platform products and game servers.</li>
<li>Be able to maintain composure in the time of crisis and be able to solve game engine problems.</li>
</ul>
<p><strong>You Have:</strong> </p>
<ul>
<li>1-3 years of professional experience</li>
<li>An undergraduate/graduate degree in Computer Science, engineering or a related field </li>
<li>One or more programming languages such as Python, C++, Typescript, and C# </li>
<li>A passion for games, user-generated content, and social networking </li>
<li>Experience navigating ambiguous environments and are able to quickly develop proficiency in coding standards </li>
<li>Experience reading, understanding, and parsing through haystacks of telemetry data and being able to isolate and root cause the problem.</li>
</ul>
<p>Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.</p><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p>For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on <strong><a href="https://careers.roblox.com/total-rewards">this page</a></ ... (truncated, view full listing at source)
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