Senior Gameplay Designer
ScopelyCA - Canada; US - United StatesPosted 9 April 2026
Job Description
Scopely is looking for a top-performing Senior Gameplay Designe r to join an exciting unannounced project in development in person at our Culver City hub, or remotely within the US or Canada!
Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You’ll design new gameplay abilities, traversal methods, and environmental elements, then tie them all together in compelling encounters that are approachable, creative, and endlessly replayable.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
Create compelling tools and abilities that empower players in expressive, creative ways.
Iterate on and polish our core player movement systems.
Design environmental features that serve both as obstacles as well as opportunities in gameplay.
Implement encounters for players that can be approached in multiple ways to deliver a robust gameplay sandbox.
Partner with other gameplay, content, and level designers to foster player creativity and emergent play.
Ensure gameplay appeals to a broad audience while still delivering deep engagement and replayability.
Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay.
What We’re Looking For
Proven track record designing and shipping gameplay elements (like weapons, hero kits, ability designs, etc.) for a live service.
Experience using level design tools to layout encounters in an action-adventure game, with an emphasis on player agency and alternate approaches.
Passion for developing action sandboxes that prioritize player expression and creativity.
Fluency in how animation, audio, and effects shape the feel of gameplay.
Strong thematic sense, able to wrap mechanics in evocative, resonant presentation.
Hands-on implementation ability with enthusiasm for building things directly.
Systemic and goal-driven design process, with a focus on developing and validating gameplay through playtesting and iteration.
Clear communicator and culture leader.
Bonus Points
Knowledge of third-person camera design for action games.
Mobile design background, especially on mobile games with real-time action.
Familiarity with designing for cross-platform games.
History of building gameplay to appeal to a broad audience.
Experience delivering emergent gameplay via physics.
Unity game engine knowledge.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$123,600
$187,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-cla ... (truncated, view full listing at source)
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