Senior Technical Artist

Scopely
US - Culver City, United States; US - United StatesPosted 15 April 2026

Tech Stack

Job Description

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Monopoly GO! team is one of our key franchises and has just become one of Scopely’s largest games. The teams sit globally, with the bulk of their members located throughout the US and Spain. What You Will Do As a Senior Technical Artist, you will act as a key liaison between the art and engineering teams, ensuring seamless collaboration and execution. You will play a central role in the end-to-end development of features, while also owning the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into the team’s development environment (Unity). Import and integrate 2D and 3D assets from external tools into Unity Manage, implement, and optimize assets within a versioned repository With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery Design and develop tools and workflows to improve artist productivity and pipeline efficiency Research, evaluate, and implement AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines Own, document, and continuously improve pipelines and best practices What We're Looking For Minimum 5 years of experience as a technical artist or similar discipline Experience in repository management, asset exporting/importing, optimization and pipeline creation Strong understanding of real-time performance constraints and optimization techniques Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency Experience in Unity game engine Experience in UI / UX implementation Experience in 2D graphics software such as Photoshop or Illustrator Experience in 3D graphics software such as Maya or Blender Professional proficiency in English At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. About Us Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," “Star Trek™ Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee® With Buddies,” among others. Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer™ experience across multiple platforms--from mobile, web, PC and beyond. Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry. Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years. Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four contin ... (truncated, view full listing at source)
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